Thankfully there is a time-rewind control, much like Braid's, so you don't have to re-do the entire level after a momentary slip.Īfter completing the first 25 levels, the game felt somewhat short and unsatisfying, so I was pleased to find that after the game's apparent ending there is a whole set of 25 new puzzles. Soon enough, though, you will be cursing as the key you need to unlock the door falls out into space or you get the exit unlocked only to find it is now blocked by a deadly ball. Next there are deadly balls that look like evil, leering faces that roll according to changing gravity and kill you with a touch.Įarly levels are fairly easy, gently introducing the player to new concepts and then ramping up the difficulty, then introducing another new concept and ramping further. ![]() First the doors are locked, meaning you need to get to the key before you can exit. It starts simply, tasking you to rotate room so the roughly-sketched protagonist can walk up the wall and across the ceiling, but gradually more and more elements are added to complicate matters. Simple room rotation is quickly complicated by deadly balls, inescapable vortexes, and more.
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